Guild Goods. Produces some of each current good for the guild's treasury. Can only be collected when in a guild. Level: 1 20 40 60 80. By clicking on the names of elements above the graph you can hide and show individual series of the graph. Hover over the graph to see the exact values for each level of the Great Building.
Show level in post? Mobile friendly 1.9 calculator with a simple interface. Run calcs with custom multipliers eg. 1.92, 1.95. based on Arc bonus.
a normal journey makes 15% damage = 85% health remaining. a "85% (-15%)" is in reality a 100% ship that will come back with 85% health because of 15% damage it will take. if you can't repair your ship it doesn't need a repair (health >90%) and AFTER the journey it has 75% and must be repaired.
Damage Dealt: Put how much damage the attacking unit has taken. If you put 1, the unit has 9/10 HP (nothing here) How much Damage will you take? Starts with "Not a Scratch!" (which is 0-0 Damage) then goes to 0-1 Damage, 0-2, 1-2, , and finally "One Hit Kill " (or 10-10 Damage)
Damage ≈ 100 x ( θ x Att / Def ) ^ 1.35. Tile damage is divided by three. The defense of the team managed by the AI is increased by 20% (certainly only concerns PvP fights) θ is a random parameter between exp (-.5)=0.606 and exp (.5)=1.649. I have no way of being sure of the formula used by the game algorithm, but these estimates are
FoE - Arc Calculator Calculator to fast calc rewards FP from Great Buildings with Arc bonus, fe. 1.9. Just fill base reward and see result. You can change the Arc bonus too. The Arc Or, you can choose a specific Great Building and enter the level that is being built.
A big factor is the age you are in. You are in SAV. Energy Cannons start first, which is a factor. You are dealing with keen eye. AO is a factor as well. Wounded units can do less damage, so what you need most of all for your units is attack. Forget about the defense part. Even 3 on 1 will be no problem.
Here you can read a more detailed explanation of the various skills that crew members have. Increases (+) or decreases (-) Promethium from the journey. Increases (+) or decreases (-) the duration of the journey. Increases health/repairs the ship (+) or decreases health/damages the ship (-) during the journey.
In early ages it can make it to 10 damage (1 shot) somewhere around atk/def = 6 - but later age units have a hard cap on damage they can take normally up to 9. Damage cannot be reduced below 1. Arctic Orangery Crits are applied after the damage calculation and result in one shots if you would deal at least 7 non-crit damage.
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